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Upload A Save

Upload A Save

Migrating a save is mostly a file-management task, but it becomes a world-destroying task if you rush it. Treat the transfer as a controlled deployment: confirm the right folder, keep the original untouched, and verify the world loads before anyone starts playing again.

What To Preserve

World dataMap state, containers, safehouses, and environmental changes.
Player progressionCharacters, inventories, factions, and any database-backed identity data.
Server configMod IDs, map order, and settings should match the save you are importing.

Migration Workflow

  1. Back up the live server directory and the source save separately.
  2. Upload the save into the correct server location instead of merging files blindly into an existing world.
  3. Match the mod stack and map configuration before first launch.
  4. Start the server, join with an admin account, and inspect key bases, vehicles, and player-owned areas.
  5. Only reopen the world after that validation pass succeeds.

Mistakes That Cause Broken Worlds

  • Importing the save while leaving an older world with the same name in place.
  • Changing mod order between the original host and the destination server.
  • Forgetting that character data and world data may live in different files or folders.

Verified 2026 Detail

When moving a save between hosts, branch parity matters as much as file parity. The official site still keeps the unstable beta separate from stable, so a migration should confirm branch, map stack, and workshop context together before you assume the save copy itself failed.

Current Official Note

Project Zomboid's official FAQ still treats unstable betas as a separate opt-in path from stable. If you are migrating a save, make sure the source host, destination server, and active clients are all on the same branch before you diagnose missing map data or broken characters.

Need a stable place to test changes before you touch a live world? Launch your Project Zomboid server with Supercraft.

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